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1. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Going through a wormhole incurs a .05% chance of your character being irrevocably obliterated (effectively biomassed).
- by Rytell Tybat - at 2013.08.27 14:24:00
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2. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
Considering how many people are asking for the ability to turn off the system scan, it seems like the general consensus is that it is too obtrusive. While I agree that it would be nice to be able to turn it off, I think that unfortunately it also ...
- by Rytell Tybat - at 2013.08.25 10:45:00
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3. Sticky:Probe scanning improvements in Odyssey 1.1 - in EVE Information Portal [original thread]
Considering how many people are asking for the ability to turn off the system scan, it seems like the general consensus is that it is too obtrusive. While I agree that it would be nice to be able to turn it off, I think that unfortunately it also ...
- by Rytell Tybat - at 2013.08.25 10:39:00
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4. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Allow for more/all factions, including pirate factions, to participate in faction warfare (i.e. Serpentis, Blood Raider, Mordus, etc.). Allow for players to sign up with and represent any of the participating factions. Keywords: Facti...
- by Rytell Tybat - at 2013.07.14 23:04:00
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5. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Change the way the tags for sec UI and mechanics work so that it better depicts a corruption and bribery theme. Keywords: Tags for sec, security status, UI, corruption, bribery Notes: In a pre-Oddysey video blog a content dev (don't re...
- by Rytell Tybat - at 2013.07.11 22:12:00
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6. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Completely revamp drones and the drone UI. Keywords: Drones, UI Notes: There are plenty of great ideas. Just improving the terrible current UI isn't enough. A complete rethink of the gameplay involved is required.
- by Rytell Tybat - at 2013.07.11 21:58:00
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7. Drone UI? - in EVE General Discussion [original thread]
CCP Arrow wrote: Ok, I usually don't go into design methodologies on the forums but I'm in a Friday kind of mood so let's just try this together for fun. Imagine just for a second that there are no Drones in EVE and there never was a Drone Man...
- by Rytell Tybat - at 2013.06.18 16:39:00
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8. Sticky:Dev Blog: An Audio Transition: Introducing OdysseyGÇÖs new transition sounds - in EVE Information Portal [original thread]
Really like the attention to detail and the general direction you guys are taking the sound. Definitely adds more depth to EVE. Couple of comments tho: The warning sounds need a bit of work. My ship was on fire and even though I was at 100% shiel...
- by Rytell Tybat - at 2013.06.10 12:56:00
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9. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
Been playing around with the new stuff and thought I'd give some feedback. The good: Radial menu is fantastic. Maybe needs a bit of fine tuning, but a great addition to the game. Only comment, is that while I love the distance control it is so...
- by Rytell Tybat - at 2013.06.09 17:02:00
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10. Radial Menu - action mapping - in EVE General Discussion [original thread]
Bloodpetal wrote: CCP karkur wrote: hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I...
- by Rytell Tybat - at 2013.06.06 23:19:00
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11. Radial Menu - action mapping - in EVE General Discussion [original thread]
Not sure if this is the kind of feedback that you're looking for, but I'm finding that I'm selecting "Info" a lot accidentally. I believe this is because if I decide not to use one of the radial menu items, particularly on something on my overview...
- by Rytell Tybat - at 2013.06.06 22:23:00
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12. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: So you're saying you'd like to have Hacking and Archaeology changed further to require group play. Spectacular. May you live in interesting times. Not quite. Neither Hacking or Archeology should require group play....
- by Rytell Tybat - at 2013.06.05 22:32:00
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13. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
CCP Prime wrote: As for a possible August iteration patch, I'd like to see the hacking experience offer up more gameplay that will then allow the player to possibly impact how the scattering happens. This might relate to itemized utilities or f...
- by Rytell Tybat - at 2013.06.02 12:00:00
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14. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Naomi Hale wrote: In response to my earlier post , this is more what I would have liked Archaeology to be like... You discover something and scan it Which leads to... Using science and industry skills to study it and narrow down other li...
- by Rytell Tybat - at 2013.05.29 12:03:00
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15. [Odyssey] District satellites and default overviews - in Player Features and Ideas Discussion [original thread]
More game mechanics that have little or no in game rationale, aside from trying to shoe horn in a mechanic/result. Free intel? All that talk from CCP about how you don't like how local is being used as free intel and you add a system that just giv...
- by Rytell Tybat - at 2013.05.29 10:30:00
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16. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Bayesian wrote: Alvatore DiMarco, we could go one of two ways, distinguish Archaeology more from Hacking again so they are both unique or fold everything into Hacking. Hacking has more applicability as a transferable skill into more areas o...
- by Rytell Tybat - at 2013.05.24 10:45:00
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17. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
The problem with certificates isn't a public/private issue, the problem is: 1) They aren't particularly useful for players to plan their skills. 2) They aren't relevant to other players. This is for a number of reasons. One of which is that ther...
- by Rytell Tybat - at 2013.05.22 23:56:00
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18. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
CCP Bayesian wrote: It's something you can do solo but you aren't penalised for wanting to do it in a group. The containers in question aren't designed to last in open space so they degrade reasonably quickly and are destroyed along with their...
- by Rytell Tybat - at 2013.04.29 20:18:00
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19. CCP, station V3, background story and live events. - in EVE Fiction [original thread]
CCP Falcon wrote: Also, creating a station model takes a lot of development time from the Art Department, so it's something that has to be put into long term planning Is there any word on when stations will be updated to v3? Like the ...
- by Rytell Tybat - at 2012.12.13 11:43:00
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20. Time for Drones v2.0? - in Player Features and Ideas Discussion [original thread]
Pretty much agree with everything suggested. Also lots of good points in this thread. Sig radius of drones, balancing (uselessness of too many drones), hp, etc. However, personally I wouldn't mind suffering those other things if the UI were given...
- by Rytell Tybat - at 2012.12.12 01:35:00
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